Sorry for being all rhyming in the title, but I felt like I had to share this with the world, especially now that Modern is an FNM-legal format.
I play much more EDH than any other format, with Draft a close second. Generally, I have to have something very fun AND reasonably good for me to play a Constructed format.This deck is both of those things: a cascade deck that ends the chain in one of three spells.
This deck is a ridiculously fun time. You're spinning a roulette wheel, but you know where it's going to stop. This was Standard legal for a little while, but now, with Modern, it's getting the best mana base ever.
Here is the 5-color cascade deck, in three pieces.
Part 1: The stopping points
4 Esper Charm
4 Supreme Verdict
1 Elixir of Immortality
Your deck will always cast one of these spells. ALWAYS. Your goal is to empty their hand and put them in topdeck mode. The real gem is Esper Charm--once they are out of cards in hand, you get to draw two. The 'destroy target enchantment' mode is also handy with the Splinter Twin and Leyline of Sanctity decks running around.
Supreme Verdict replaces Day of Judgment, since the mana is no big deal and 'can't be countered' is super-relevant with all the Spell Pierce running around.
It's important to note a couple of things with cascade. The first spell you cast resolves last. So if you spin Enlisted Wurm into Verdict, the Verdict hits first and then the Wurm comes into play. Same with Deny Reality--if you bounce a permanent, and hit Blightning, then your Blightning resolves first and they won't have the card you originally targeted in their hand yet. For real fun, you can cast an instant with Cascade and hit Verdict, wiping the board at instant speed.
Elixir is there because you don't want to end up with no three-costs left in the deck, and that has happened.
Part 2: Getting there with Value
4 Captured Sunlight
4 Bloodbraid Elf
4 Bituminous Blast
3 Deny Reality
4 Enlisted Wurm
2 Enigma Sphinx
1 Nicol Bolas, Planeswalker
Oh yes, it's a monstrosity but it has a plan. Cascade and cascade again. If you get to 8 mana, cast Big Nick and wreck some boards.
Captured Sunlight does so much work it's silly.
Part 3: The Mana
This was a big problem when it was Standard-legal. It was tri-lands and Vivid lands. Everything came into play tapped.
Now, we are golden.
4 Pillar of the Paruns
4 Reflecting Pool
4 Rupture Spire
2 Overgrown Tomb
2 Steam Vents
2 Blood Crypt
2 Hallowed Fountain
1 Alchemist's Refuge
There is no better feeling than Reflecting Pool into Rupture Spire. From there, you can cast anything. Pillar is really the star, though, as you can cast anything but the Elixir with it. (another reason why Verdict is an upgrade over Day)
There's 25 land, and that is so you can hit your first 5 lands. It is mandatory.
The Plains are a concession to Path to Exile--but that may be a mistake since it isn't as common in Modern as it was in Standard.
4 Wall of Omens
4 Rakdos Charm
3 Grafdigger's Cage
Sideboarding with this deck is tricky. You have to be careful adding spells, because it messes with your cascade chains. Duress is helpful for very early disruption of combo, Wall for super-aggro decks, and the Charm is helpful against graveyard decks and is a really great trick for Splinter Twin decks.
I hope you enjoyed this deck. I'm not suggesting you try it at a PTQ, but it'll do a lot of work--and be incredibly fun!--at an FNM or other event. Cascade!