Soon enough, I'll be writing about my favorite sites to read, and adding a 'links' page, but for now, I wanted to share an article with you.
Eric Levine's Conventional Wisdom, over at ChannelFireball.
Go read it. I'll wait.
Okay, let me give you my thoughts:
1) He knows how to articulate the concept of fun. This is a format originally designed by judges (Mr. Levine is an L3), people who choose to monitor and moderate competitive play. As such, their goal was to have a game that was enjoyable, not a game where someone consistently combos off turn 3. This is important, and a topic that shall be revisited. This is where the 'social contract' comes in (from mtgcommander.net):
"Commander is designed to promote social games of magic.Interaction is the key word. To me, if the only way you can interact with what's going on is to counter a spell mid-combo, then you're not really interacting. You're disrupting. I know it's a grammatical fine point, but what about everyone at the table who doesn't have a counterspell in hand? They are simply "dying of dysentery" as Mr. Levine puts it.
It is played in a variety of ways, depending on player preference, but a common vision ties together the global community to help them enjoy a different kind of magic. That vision is predicated on a social contract: a gentleman's agreement which goes beyond these rules to includes a degree of interactivity between players. Players should aim to interact both during the game and before it begins, discussing with other players what they expect/want from the game."
2) His drawing and descriptions are game states that I've been in, and occasionally I've been the offender. I might have gone a few steps further and created more of those examples, but yeah, it's a pain to do that kind of work and I'd imagine he was at word count. Perhaps we'll get more.
3) He's unapologetic about the silliness of Commander tournaments. I 100% agree--stay the hell away. If you want a Commander game at a big event, be cautious of even the $5 entry games. It's not hard for a grinder/combo player to build up $80 in store credit in an hour so he can get another Force of Will. Instead, if you want a less intense/more enjoyable EDH game, look for a game in progress, watch for a few, and then see who else is watching that game. Put up a sign, do something that has no tangible reward and you'll weed out most or all of the more cutthroat decks. At GP Anaheim, I had a great game with other people that I met while standing in line to get Terese Nielsen's autograph on cards.
I started reading the comments section, but then someone brought up Armageddon and I tuned out.
See you again soon!