tag:blogger.com,1999:blog-4940042066439505410.post3222141429169290515..comments2024-02-19T06:44:27.989-08:00Comments on Word of Commander: Gatecrash EDH ReviewWordOfCommanderhttp://www.blogger.com/profile/15687883390360934657noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4940042066439505410.post-45983633941563287102013-02-11T23:39:12.595-08:002013-02-11T23:39:12.595-08:00Magnificent web site. Plenty of useful information...Magnificent web site. Plenty of useful information here.<br />I'm sending it to some pals ans also sharing in delicious. And of course, thank you in your effort!<br /><i>My web site</i> :: <b><a href="http://www.youtube.com/watch?v=LcFRBle3dOA" rel="nofollow">Binäre Optionen</a></b>Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4940042066439505410.post-75840225312291214762013-01-29T19:11:43.413-08:002013-01-29T19:11:43.413-08:00One thing I didn't go into with Orzhov Charm i...One thing I didn't go into with Orzhov Charm is that the competition in a BW deck is very high. <br /><br />For example, I have a Kaalia deck that I might put it in, because it's nice to be able to get back the Weathered Wayfarer or the Mother of Runes in the deck or kill something that needs to go. It's even Sunforger-fetchable.<br /><br />But the competition for spots is so high, I'm not sure. <br /><br />I'm always happy to talk about card choices. There's no wrong, just personal preferences. Some value modality highest, I tend to put a high value on exile effects above all others. <br /><br />I'm glad you enjoy my writing!<br /><br />WordOfCommanderhttps://www.blogger.com/profile/15687883390360934657noreply@blogger.comtag:blogger.com,1999:blog-4940042066439505410.post-40592354192601067032013-01-29T00:00:19.850-08:002013-01-29T00:00:19.850-08:00Oh, I think you're right that the other modes ...Oh, I think you're right that the other modes on Orzhov Charm will almost never be used. I meant to say that; sorry if it was unclear. Anyway, I recognize and respect your position on 6 life vs 1 mana. Obviously I wouldn't be happy about paying 6 life to save 1 mana on every spell in my deck. I value the importance of only leaving 2 mana untapped during my opponents' turns, rather than 3. Ideally I never need to cast my kill spell (either Murder or Orzhov Charm) because my opponents aren't attacking me or dropping must-kill targets like Consecrated Sphinx or Rofellos. When it comes up that I DO need to cast my kill spell, I think you're probably right that the average life loss of Charm is higher than I want to pay for just one mana. But the value of Charm is that all those other turns when I was just holding it in my hand, waiting, it wasn't tying up as much of my mana as Murder would have. So I'm not just paying 6 life for 1 mana, I'm paying 6 life for several turns of 1 mana, possibly even more than six turns.<br /><br />I think you're right about Coerced Confession. I really want it to be a good card because it's fairly unique, but outside of Goblin Recruiter or Footbottom Feast interactions, it's pretty underwhelming.<br /><br />I'll cede to you that Homeward Path is 'better,' especially in that I would put it into more decks than I would for Gruul Charm, even ignoring the color restriction on Charm. I just wanted to point out that Charm has uses that Path doesn't, even if we're not talking about its other modes. For example, let's say I had a deck with Charm, Path, and Confusion in the Ranks. In a long game after trading several creatures around via Confusion, I would love to cast Cruul Charm's anti-theft mode, but I wouldn't always be happy to activate Homeward Path. Still, Path taps for mana when you aren't using it for anti-theft, so that's really good.<br /><br />Also, thanks for having good humor about my correspondence here. I realize I'm just making criticisms, and I want to emphasize that anywhere I'm not correcting you, it means I agree with you. There's just so much that I agree on, to go through everything you said and say "agree, agree, agree" would be silly.<br /><br />Thanks again for putting this review together.intrepednoreply@blogger.comtag:blogger.com,1999:blog-4940042066439505410.post-28907916472581890582013-01-28T14:56:41.454-08:002013-01-28T14:56:41.454-08:00You have pointed out some errors of mine, and I...You have pointed out some errors of mine, and I'm sure I've made others. I've addressed several already, and I appreciate you keeping an eye on me. I knew Soul Ransom was a little too good!<br /><br />Some of your thoughts I will cordially disagree with you on. I can't see the other modes on Orzhov Charm being used very often, and I think I would pay the extra black mana to not lose 6 or more life.<br /><br />Coerced Confession might make the cut in a Mimeoplasm deck. There's a lot of fun choices for the self-milling, and this one isn't so great. Similar to Forced Adaptation--what it does is useful, but not necessarily good. I'd imagine FA sees slightly more play than CC, though.<br /><br />I say Homeward Path is better because it's on a land. If you are stealing from other players, you're not playing Path. Giving everyone their stuff back during an Insurrection or Reins of power can save your bacon, for no mana cost aside from having Path open!<br /><br />Sure, the Charm offers you more options, but I'd imagine Path and Brooding Saurian would cover most of your theft protection.<br /><br />I look forward to rebuttals. ;)WordOfCommanderhttps://www.blogger.com/profile/15687883390360934657noreply@blogger.comtag:blogger.com,1999:blog-4940042066439505410.post-16389058298979840832013-01-28T14:18:04.334-08:002013-01-28T14:18:04.334-08:00Thanks for taking the time to do this. I agree wit...Thanks for taking the time to do this. I agree with almost all of your analyses, here are the few criticisms I had:<br /><br />Angelic Edict is not the only card with that effect. It's a reprint of Iona's Judgment.<br /><br />Putting Murder Investigation on your Uril is not that great, unless you have a way to get him back from your graveyard. If you choose to send him to your command zone, Murder Investigation won't trigger.<br /><br />Enter the Infinite is not the most expensive noncreature spell. That title goes to Blinkmoth Infusion.<br /><br />I think Forced Adaptation should be a 'No.' I would sooner play Forgotten Ancient, Ring of Kalonia, Shape of the Wiitigo, and even Forgotten Harvest because it doesn't have the Aura problem. Of all of those, Forgotten Ancient is the only one that has ever made it into any of my decks.<br /><br />Gyre Sage should be a 'Maybe.' In playgroups where the board is Wrathed every two or three turns, no. Otherwise, it's a great addition to any mono-green deck (unless you're mono-green and run fewer than 25 creatures which is very unusual) and most two-color decks.<br /><br />I agree that Borborygmos Enraged can't just go into any RG deck, but he can be quite powerful if you build your deck around him. Of course, then you're going to want to make sure you have access to him every game . . . oh, hey, he's legendary.<br /><br />I wouldn't say Homeward Path is 'better' than Gruul Charm's second mode. Path gives ALL players their own creatures. Charm only gives YOU yours.<br /><br />Using Mind Grind to take down the table is going to be challenging. Realistically, when you are going to be casting it as a finisher, most players are going to have about 25-35 lands left in their library. Maybe one or two players will be down to 15 lands if you've been focusing mill on them for the earlier part of the game, but to take down the WHOLE table is going to be about as expensive as a Comet Storm.<br /><br />Orzhov Charm isn't worse than Murder. I would gladly pay 3 or less life to save 1 mana most of the time. In EDH, I'm probably going to end up paying 6+ life a lot more often than I would like, but there's another cost to consider: are you leaving 3 mana open EVERY turn? Because if not, Murder might as well be a sorcery. Leaving 2 mana up is a LOT easier than leaving 3. I agree with you, though, that the other two modes will probably make up less than 5% of the times that card is cast.<br /><br />Soul Ransom isn't quite as good as you say. When your opponent activates it, you sacrifice the enchantment, not the enchanted creature. So they get it back. It's not a 5-for-1, it's a 4-for-1, conditionally, depending on your opponents' decisions. I don't play Control Magic and this is strictly worse.<br /><br />Coerced Confession doesn't say "target opponent," is says "target player." You can play it in your creature-heavy GUB dredge deck with The Mimeoplasm as your commander, or your Sharuum the Hegemon reanimator deck alongside Inkwell Leviathan and Enlightened Tutor and Haunted Crossroads or whatever. I'd call it a 'Maybe.'<br /><br />I find Dimir Keyrune unimpressive. There's only one really good cipher card (Stolen Identity), so I don't buy that argument.<br /><br />Orzhov Keyrune fits very nicely into one non-control deck: Doran, the Seige Tower.intrepednoreply@blogger.com